Files
tbd-station-14/Content.Server/Commands/GameTicking/DelayStartCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

54 lines
1.8 KiB
C#

using System;
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.GameTicking
{
[AdminCommand(AdminFlags.Server)]
class DelayStartCommand : IConsoleCommand
{
public string Command => "delaystart";
public string Description => "Delays the round start.";
public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.WriteLine("This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length == 0)
{
var paused = ticker.TogglePause();
shell.WriteLine(paused ? "Paused the countdown." : "Resumed the countdown.");
return;
}
if (args.Length != 1)
{
shell.WriteLine("Need zero or one arguments.");
return;
}
if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
{
shell.WriteLine($"{args[0]} isn't a valid amount of seconds.");
return;
}
var time = TimeSpan.FromSeconds(seconds);
if (!ticker.DelayStart(time))
{
shell.WriteLine("An unknown error has occurred.");
}
}
}
}