* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
#nullable enable
|
|
using Content.Server.Administration;
|
|
using Content.Shared.Administration;
|
|
using Robust.Server.Console;
|
|
using Robust.Server.Interfaces.Player;
|
|
using Robust.Shared.Console;
|
|
|
|
namespace Content.Server.Commands.Damage
|
|
{
|
|
[AdminCommand(AdminFlags.Fun)]
|
|
public class RemoveDamageFlagCommand : DamageFlagCommand
|
|
{
|
|
public override string Command => "removedamageflag";
|
|
public override string Description => "Removes a damage flag from your entity or another.";
|
|
public override string Help => $"Usage: {Command} <flag> / {Command} <entityUid> <flag>";
|
|
|
|
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
var player = shell.Player as IPlayerSession;
|
|
if (!TryGetEntity(shell, player, args, false, out var entity, out var flag, out var damageable))
|
|
{
|
|
return;
|
|
}
|
|
|
|
damageable.RemoveFlag(flag);
|
|
shell.WriteLine($"Removed damage flag {flag} from entity {entity.Name}");
|
|
}
|
|
}
|
|
}
|