Files
tbd-station-14/Content.Server/Commands/Body/DestroyMechanismCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

67 lines
2.1 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Body;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Commands.Body
{
[AdminCommand(AdminFlags.Fun)]
class DestroyMechanismCommand : IConsoleCommand
{
public string Command => "destroymechanism";
public string Description => "Destroys a mechanism from your entity";
public string Help => $"Usage: {Command} <mechanism>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("Only a player can run this command.");
return;
}
if (args.Length == 0)
{
shell.WriteLine(Help);
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine("You have no entity.");
return;
}
if (!player.AttachedEntity.TryGetComponent(out IBody? body))
{
var random = IoCManager.Resolve<IRobustRandom>();
var text = $"You have no body{(random.Prob(0.2f) ? " and you must scream." : ".")}";
shell.WriteLine(text);
return;
}
var mechanismName = string.Join(" ", args).ToLowerInvariant();
foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms)
{
if (mechanism.Name.ToLowerInvariant() == mechanismName)
{
part.DeleteMechanism(mechanism);
shell.WriteLine($"Mechanism with name {mechanismName} has been destroyed.");
return;
}
}
shell.WriteLine($"No mechanism was found with name {mechanismName}.");
}
}
}