* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Client.Console;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests.Networking
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{
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[TestFixture]
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public class ReconnectTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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var client = StartClient();
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var server = StartServer();
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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// Connect.
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client.SetConnectTarget(server);
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await client.WaitPost(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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// Run some ticks for the handshake to complete and such.
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await RunTicksSync(client, server, 10);
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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await client.WaitPost(() => IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("disconnect"));
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// Run some ticks for the disconnect to complete and such.
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await RunTicksSync(client, server, 5);
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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// Reconnect.
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client.SetConnectTarget(server);
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await client.WaitPost(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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// Run some ticks for the handshake to complete and such.
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await RunTicksSync(client, server, 10);
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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}
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}
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}
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