Files
tbd-station-14/Content.Client/CloningConsole/UI/CloningConsoleBoundUserInterface.cs
Rane f36d278499 Biomass (#10313)
* Material

* good prototype

* Fix material storage

* You can insert biomass into the cloner

* ok, basic biomass subtraction works

* amogus

* ok chance works

* Alright, the biomass and genetic stuff works

* feedback for cloning

* more reclaimer polish

* ship it

* starting biomass + fix lathes

* I changed my mind on rat mass and these guys are definitely getting ground up

* Doafter

* clean up, sync the two

* fix naming, fix mass

* technology + construction

* additional logging, stop unanchoring when active

* fix event / logs

* dont gib dead salvage

* auto eject

* fix deconstruction behavior

* make warning message better, temporarily disable cancer scanner

* fix biomass stacks

* add easy mode CVAR

* stack cleanup, make biomass 2x as fast

* bugfix

* new sprite from hyenh

* fix tests

* hello? :smilethink:

* :smilethink:

* medical scanner gets antirotting

* fix cloner and medical scanner

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-08-29 21:31:27 -05:00

50 lines
1.5 KiB
C#

using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Content.Shared.Cloning.CloningConsole;
namespace Content.Client.CloningConsole.UI
{
[UsedImplicitly]
public sealed class CloningConsoleBoundUserInterface : BoundUserInterface
{
private CloningConsoleWindow? _window;
public CloningConsoleBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new CloningConsoleWindow
{
Title = Loc.GetString("cloning-console-window-title")
};
_window.OnClose += Close;
_window.CloneButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.Clone));
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
_window?.Populate((CloningConsoleBoundUserInterfaceState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
if (_window != null)
{
_window.OnClose -= Close;
_window.CloneButton.OnPressed -= _ => SendMessage(new UiButtonPressedMessage(UiButton.Clone));
}
_window?.Dispose();
}
}
}