28 lines
783 B
C#
28 lines
783 B
C#
using System;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Serialization;
|
|
|
|
namespace Content.Shared.Actions
|
|
{
|
|
/// <summary>
|
|
/// Action which does something immediately when used and has
|
|
/// no target.
|
|
/// </summary>
|
|
public interface IInstantAction : IActionBehavior
|
|
{
|
|
|
|
/// <summary>
|
|
/// Invoked when the instant action should be performed.
|
|
/// Implementation should perform the server side logic of the action.
|
|
/// </summary>
|
|
void DoInstantAction(InstantActionEventArgs args);
|
|
}
|
|
|
|
public class InstantActionEventArgs : ActionEventArgs
|
|
{
|
|
public InstantActionEventArgs(IEntity performer, ActionType actionType) : base(performer, actionType)
|
|
{
|
|
}
|
|
}
|
|
}
|