33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Linq;
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using Content.Shared.Singularity.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.ParticleAccelerator;
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public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!args.Sprite.LayerMapTryGet(ParticleAcceleratorVisualLayers.Unlit, out var index))
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return;
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if (!AppearanceSystem.TryGetData<ParticleAcceleratorVisualState>(uid, ParticleAcceleratorVisuals.VisualState, out var state, args.Component))
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{
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state = ParticleAcceleratorVisualState.Unpowered;
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}
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if (state != ParticleAcceleratorVisualState.Unpowered)
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{
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args.Sprite.LayerSetVisible(index, true);
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args.Sprite.LayerSetState(index, comp.StateBase + comp.StatesSuffixes[state]);
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}
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else
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{
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args.Sprite.LayerSetVisible(index, false);
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}
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}
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}
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