Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/NodeGroupSystem.cs

18 lines
492 B
C#

using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
public class NodeGroupSystem : EntitySystem
{
[Dependency] private readonly INodeGroupManager _groupManager = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
_groupManager.Update(frameTime);
}
}
}