Files
tbd-station-14/Content.Server/GameObjects/Components/NodeContainer/NodeGroups/NodeGroupFactory.cs

64 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
{
public interface INodeGroupFactory
{
/// <summary>
/// Performs reflection to associate <see cref="INodeGroup"/> implementations with the
/// string specified in their <see cref="NodeGroupAttribute"/>.
/// </summary>
void Initialize();
/// <summary>
/// Returns a new <see cref="INodeGroup"/> instance.
/// </summary>
INodeGroup MakeNodeGroup(NodeGroupID nodeGroupType);
}
public class NodeGroupFactory : INodeGroupFactory
{
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IDynamicTypeFactory _typeFactory = default!;
private readonly Dictionary<NodeGroupID, Type> _groupTypes = new Dictionary<NodeGroupID, Type>();
public void Initialize()
{
var nodeGroupTypes = _reflectionManager.GetAllChildren<BaseNodeGroup>();
foreach (var nodeGroupType in nodeGroupTypes)
{
var att = nodeGroupType.GetCustomAttribute<NodeGroupAttribute>();
if (att != null)
{
foreach (var groupID in att.NodeGroupIDs)
{
_groupTypes.Add(groupID, nodeGroupType);
}
}
}
}
public INodeGroup MakeNodeGroup(NodeGroupID nodeGroupType)
{
if (_groupTypes.TryGetValue(nodeGroupType, out var type))
{
return _typeFactory.CreateInstance<INodeGroup>(type);
}
throw new ArgumentException($"{nodeGroupType} did not have an associated {nameof(INodeGroup)}.");
}
}
public enum NodeGroupID
{
Default,
HVPower,
MVPower,
Apc,
}
}