62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Rules;
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[PublicAPI]
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public abstract class GameRuleSystem : EntitySystem
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{
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[Dependency] protected GameTicker GameTicker = default!;
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/// <summary>
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/// Whether this GameRule is currently enabled or not.
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/// Be sure to check this before doing anything rule-specific.
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/// </summary>
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public bool Enabled { get; protected set; } = false;
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/// <summary>
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/// When the GameRule prototype with this ID is added, this system will be enabled.
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/// When it gets removed, this system will be disabled.
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/// </summary>
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public abstract string Prototype { get; }
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GameRuleAddedEvent>(OnGameRuleAdded);
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SubscribeLocalEvent<GameRuleRemovedEvent>(OnGameRuleRemoved);
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}
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private void OnGameRuleAdded(GameRuleAddedEvent ev)
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{
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if (ev.Rule.ID != Prototype)
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return;
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Enabled = true;
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Added();
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}
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private void OnGameRuleRemoved(GameRuleRemovedEvent ev)
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{
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if (ev.Rule.ID != Prototype)
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return;
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Enabled = false;
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Removed();
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}
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/// <summary>
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/// Called when the game rule has been added and this system has been enabled.
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/// </summary>
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public abstract void Added();
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/// <summary>
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/// Called when the game rule has been removed and this system has been disabled.
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/// </summary>
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public abstract void Removed();
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}
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