Files
tbd-station-14/Content.Server/GameTicking/Rules/GameRuleSystem.cs
2021-12-21 18:56:47 +01:00

62 lines
1.6 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Rules;
[PublicAPI]
public abstract class GameRuleSystem : EntitySystem
{
[Dependency] protected GameTicker GameTicker = default!;
/// <summary>
/// Whether this GameRule is currently enabled or not.
/// Be sure to check this before doing anything rule-specific.
/// </summary>
public bool Enabled { get; protected set; } = false;
/// <summary>
/// When the GameRule prototype with this ID is added, this system will be enabled.
/// When it gets removed, this system will be disabled.
/// </summary>
public abstract string Prototype { get; }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GameRuleAddedEvent>(OnGameRuleAdded);
SubscribeLocalEvent<GameRuleRemovedEvent>(OnGameRuleRemoved);
}
private void OnGameRuleAdded(GameRuleAddedEvent ev)
{
if (ev.Rule.ID != Prototype)
return;
Enabled = true;
Added();
}
private void OnGameRuleRemoved(GameRuleRemovedEvent ev)
{
if (ev.Rule.ID != Prototype)
return;
Enabled = false;
Removed();
}
/// <summary>
/// Called when the game rule has been added and this system has been enabled.
/// </summary>
public abstract void Added();
/// <summary>
/// Called when the game rule has been removed and this system has been disabled.
/// </summary>
public abstract void Removed();
}