using System;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.Rules;
[PublicAPI]
public abstract class GameRuleSystem : EntitySystem
{
[Dependency] protected GameTicker GameTicker = default!;
///
/// Whether this GameRule is currently enabled or not.
/// Be sure to check this before doing anything rule-specific.
///
public bool Enabled { get; protected set; } = false;
///
/// When the GameRule prototype with this ID is added, this system will be enabled.
/// When it gets removed, this system will be disabled.
///
public abstract string Prototype { get; }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnGameRuleAdded);
SubscribeLocalEvent(OnGameRuleRemoved);
}
private void OnGameRuleAdded(GameRuleAddedEvent ev)
{
if (ev.Rule.ID != Prototype)
return;
Enabled = true;
Added();
}
private void OnGameRuleRemoved(GameRuleRemovedEvent ev)
{
if (ev.Rule.ID != Prototype)
return;
Enabled = false;
Removed();
}
///
/// Called when the game rule has been added and this system has been enabled.
///
public abstract void Added();
///
/// Called when the game rule has been removed and this system has been disabled.
///
public abstract void Removed();
}