* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
26 lines
708 B
C#
26 lines
708 B
C#
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Extinguisher;
|
|
|
|
[NetworkedComponent]
|
|
public abstract partial class SharedFireExtinguisherComponent : Component
|
|
{
|
|
[DataField("refillSound")] public SoundSpecifier RefillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
|
|
|
|
[DataField("hasSafety")] public bool HasSafety = true;
|
|
|
|
[DataField("safety")] public bool Safety = true;
|
|
|
|
[DataField("safetySound")]
|
|
public SoundSpecifier SafetySound { get; private set; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
|
|
}
|
|
|
|
|
|
[Serializable, NetSerializable]
|
|
public enum FireExtinguisherVisuals : byte
|
|
{
|
|
Safety
|
|
}
|