Files
tbd-station-14/Content.Shared/Extinguisher/SharedFireExtinguisherComponent.cs
metalgearsloth 5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00

26 lines
708 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Extinguisher;
[NetworkedComponent]
public abstract partial class SharedFireExtinguisherComponent : Component
{
[DataField("refillSound")] public SoundSpecifier RefillSound = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
[DataField("hasSafety")] public bool HasSafety = true;
[DataField("safety")] public bool Safety = true;
[DataField("safetySound")]
public SoundSpecifier SafetySound { get; private set; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
}
[Serializable, NetSerializable]
public enum FireExtinguisherVisuals : byte
{
Safety
}