* Added logic for ContainerSpawnPoint checks * Improved with template function * fixed nullable * hehe * hehe T? * added type check before cast * another nullable fix * and another one * return to old code (found typo) * Code cleanup --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
36 lines
884 B
C#
36 lines
884 B
C#
using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Spawners.Components;
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[RegisterComponent]
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public sealed partial class SpawnPointComponent : Component, ISpawnPoint
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("job_id")]
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private string? _jobId;
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/// <summary>
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/// The type of spawn point
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/// </summary>
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[DataField("spawn_type"), ViewVariables(VVAccess.ReadWrite)]
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public SpawnPointType SpawnType { get; set; } = SpawnPointType.Unset;
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public JobPrototype? Job => string.IsNullOrEmpty(_jobId) ? null : _prototypeManager.Index<JobPrototype>(_jobId);
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public override string ToString()
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{
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return $"{_jobId} {SpawnType}";
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}
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}
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public enum SpawnPointType
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{
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Unset = 0,
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LateJoin,
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Job,
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Observer,
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}
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