28 lines
802 B
C#
28 lines
802 B
C#
using Content.Shared.Buckle;
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namespace Content.Server.NPC.HTN.Preconditions;
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/// <summary>
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/// Checks if the owner is buckled or not
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/// </summary>
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public sealed class BuckledPrecondition : HTNPrecondition
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{
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private SharedBuckleSystem _buckle = default!;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("isBuckled")] public bool IsBuckled = true;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_buckle = sysManager.GetEntitySystem<SharedBuckleSystem>();
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}
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public override bool IsMet(NPCBlackboard blackboard)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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return IsBuckled && _buckle.IsBuckled(owner) ||
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!IsBuckled && !_buckle.IsBuckled(owner);
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}
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}
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