using Content.Shared.Buckle;
namespace Content.Server.NPC.HTN.Preconditions;
///
/// Checks if the owner is buckled or not
///
public sealed class BuckledPrecondition : HTNPrecondition
{
private SharedBuckleSystem _buckle = default!;
[ViewVariables(VVAccess.ReadWrite)] [DataField("isBuckled")] public bool IsBuckled = true;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_buckle = sysManager.GetEntitySystem();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue(NPCBlackboard.Owner);
return IsBuckled && _buckle.IsBuckled(owner) ||
!IsBuckled && !_buckle.IsBuckled(owner);
}
}