using Content.Shared.Buckle; namespace Content.Server.NPC.HTN.Preconditions; /// /// Checks if the owner is buckled or not /// public sealed class BuckledPrecondition : HTNPrecondition { private SharedBuckleSystem _buckle = default!; [ViewVariables(VVAccess.ReadWrite)] [DataField("isBuckled")] public bool IsBuckled = true; public override void Initialize(IEntitySystemManager sysManager) { base.Initialize(sysManager); _buckle = sysManager.GetEntitySystem(); } public override bool IsMet(NPCBlackboard blackboard) { var owner = blackboard.GetValue(NPCBlackboard.Owner); return IsBuckled && _buckle.IsBuckled(owner) || !IsBuckled && !_buckle.IsBuckled(owner); } }