Files
tbd-station-14/Content.Server/GameObjects/Components/Power/PoweredLightComponent.cs
2019-04-15 21:11:38 -06:00

215 lines
7.1 KiB
C#

using System;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Audio;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power
{
/// <summary>
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
/// </summary>
public class PoweredLightComponent : Component, IAttackHand, IAttackBy
{
public override string Name => "PoweredLight";
private static readonly TimeSpan _thunkDelay = TimeSpan.FromSeconds(2);
private TimeSpan _lastThunk;
private LightBulbType BulbType = LightBulbType.Tube;
[ViewVariables] private ContainerSlot _lightBulbContainer;
[ViewVariables]
private LightBulbComponent LightBulb
{
get
{
if (_lightBulbContainer.ContainedEntity == null) return null;
_lightBulbContainer.ContainedEntity.TryGetComponent(out LightBulbComponent bulb);
return bulb;
}
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
return InsertBulb(eventArgs.AttackWith);
}
public bool AttackHand(AttackHandEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out DamageableComponent damageableComponent))
{
Eject();
return false;
}
if(eventArgs.User.TryGetComponent(out HeatResistanceComponent heatResistanceComponent))
{
if(CanBurn(heatResistanceComponent.GetHeatResistance()))
{
Burn();
return true;
}
}
Eject();
return true;
bool CanBurn(int heatResistance)
{
return _lightState == LightState.On && heatResistance < LightBulb.BurningTemperature;
}
void Burn()
{
damageableComponent.TakeDamage(DamageType.Heat, 20);
}
void Eject()
{
EjectBulb(eventArgs.User);
UpdateLight();
}
}
/// <summary>
/// Inserts the bulb if possible.
/// </summary>
/// <returns>True if it could insert it, false if it couldn't.</returns>
private bool InsertBulb(IEntity bulb)
{
if (LightBulb != null) return false;
if (!bulb.TryGetComponent(out LightBulbComponent lightBulb)) return false;
if (lightBulb.Type != BulbType) return false;
var inserted = _lightBulbContainer.Insert(bulb);
lightBulb.OnLightBulbStateChange += UpdateLight;
lightBulb.OnLightColorChange += UpdateLight;
UpdateLight();
return inserted;
}
/// <summary>
/// Ejects the bulb to a mob's hand if possible.
/// </summary>
private void EjectBulb(IEntity user)
{
if (LightBulb == null) return;
var bulb = LightBulb;
bulb.OnLightBulbStateChange -= UpdateLight;
bulb.OnLightColorChange -= UpdateLight;
if (!_lightBulbContainer.Remove(bulb.Owner)) return;
if (!user.TryGetComponent(out HandsComponent hands)
|| !hands.PutInHand(bulb.Owner.GetComponent<ItemComponent>()))
bulb.Owner.Transform.GridPosition = user.Transform.GridPosition;
}
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(ref BulbType, "bulb", LightBulbType.Tube);
}
/// <summary>
/// For attaching UpdateLight() to events.
/// </summary>
public void UpdateLight(object sender, EventArgs e)
{
UpdateLight();
}
private LightState _lightState => Owner.GetComponent<PointLightComponent>().State;
/// <summary>
/// Updates the light's power drain, sprite and actual light state.
/// </summary>
public void UpdateLight()
{
var device = Owner.GetComponent<PowerDeviceComponent>();
var sprite = Owner.GetComponent<SpriteComponent>();
var light = Owner.GetComponent<PointLightComponent>();
if (LightBulb == null) // No light bulb.
{
device.Load = 0;
sprite.LayerSetState(0, "empty");
light.State = LightState.Off;
return;
}
switch (LightBulb.State)
{
case LightBulbState.Normal:
device.Load = LightBulb.PowerUse;
if (device.Powered)
{
sprite.LayerSetState(0, "on");
light.State = LightState.On;
light.Color = LightBulb.Color;
var time = IoCManager.Resolve<IGameTiming>().CurTime;
if (time > _lastThunk + _thunkDelay)
{
_lastThunk = time;
Owner.GetComponent<SoundComponent>().Play("/Audio/machines/light_tube_on.ogg", AudioParams.Default.WithVolume(-10f));
}
}
else
{
sprite.LayerSetState(0, "off");
light.State = LightState.Off;
}
break;
case LightBulbState.Broken:
device.Load = 0;
sprite.LayerSetState(0, "broken");
light.State = LightState.Off;
break;
case LightBulbState.Burned:
device.Load = 0;
sprite.LayerSetState(0, "burned");
light.State = LightState.Off;
break;
}
}
public override void Initialize()
{
base.Initialize();
var device = Owner.GetComponent<PowerDeviceComponent>();
device.OnPowerStateChanged += UpdateLight;
_lightBulbContainer = ContainerManagerComponent.Ensure<ContainerSlot>("light_bulb", Owner, out var existed);
if (!existed) // Insert a light tube if there wasn't any.
{
switch (BulbType)
{
case LightBulbType.Tube:
_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightTube"));
break;
case LightBulbType.Bulb:
_lightBulbContainer.Insert(Owner.EntityManager.SpawnEntity("LightBulb"));
break;
}
}
}
}
}