* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Content.Shared.FixedPoint;
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using Content.Shared.Fluids.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Stores solution on an anchored entity that has touch and ingestion reactions
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/// to entities that collide with it. Similar to <see cref="PuddleComponent"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class SmokeComponent : Component
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{
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public const string SolutionName = "solutionArea";
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/// <summary>
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/// The solution on the entity with touch and ingestion reactions.
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/// </summary>
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[DataField]
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public Entity<SolutionComponent>? Solution = null;
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/// <summary>
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/// The max amount of tiles this smoke cloud can spread to.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int SpreadAmount;
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/// <summary>
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/// The max rate at which chemicals are transferred from the smoke to the person inhaling it.
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/// Calculated as (total volume of chemicals in smoke) / (<see cref="Duration"/>)
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 TransferRate;
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/// <summary>
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/// The total lifespan of the smoke.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Duration = 10;
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}
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