* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Weapons.Ranged.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using System.Linq;
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namespace Content.Server.Weapons.Ranged.Systems
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{
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public sealed class ChemicalAmmoSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<ChemicalAmmoComponent, AmmoShotEvent>(OnFire);
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}
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private void OnFire(Entity<ChemicalAmmoComponent> entity, ref AmmoShotEvent args)
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{
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if (!_solutionContainerSystem.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var ammoSoln, out var ammoSolution))
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return;
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var projectiles = args.FiredProjectiles;
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var projectileSolutionContainers = new List<(EntityUid, Entity<SolutionComponent>)>();
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foreach (var projectile in projectiles)
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{
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if (_solutionContainerSystem
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.TryGetSolution(projectile, entity.Comp.SolutionName, out var projectileSoln, out _))
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{
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projectileSolutionContainers.Add((projectile, projectileSoln.Value));
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}
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}
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if (!projectileSolutionContainers.Any())
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return;
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var solutionPerProjectile = ammoSolution.Volume * (1 / projectileSolutionContainers.Count);
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foreach (var (_, projectileSolution) in projectileSolutionContainers)
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{
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var solutionToTransfer = _solutionContainerSystem.SplitSolution(ammoSoln.Value, solutionPerProjectile);
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_solutionContainerSystem.TryAddSolution(projectileSolution, solutionToTransfer);
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}
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_solutionContainerSystem.RemoveAllSolution(ammoSoln.Value);
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}
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}
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}
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