* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
102 lines
3.9 KiB
C#
102 lines
3.9 KiB
C#
using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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namespace Content.Server.Nutrition.EntitySystems
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{
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public sealed partial class SmokingSystem
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{
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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private void InitializePipes()
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{
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SubscribeLocalEvent<SmokingPipeComponent, InteractUsingEvent>(OnPipeInteractUsingEvent);
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SubscribeLocalEvent<SmokingPipeComponent, SmokableSolutionEmptyEvent>(OnPipeSolutionEmptyEvent);
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SubscribeLocalEvent<SmokingPipeComponent, AfterInteractEvent>(OnPipeAfterInteract);
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SubscribeLocalEvent<SmokingPipeComponent, ComponentInit>(OnComponentInit);
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}
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public void OnComponentInit(Entity<SmokingPipeComponent> entity, ref ComponentInit args)
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{
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_itemSlotsSystem.AddItemSlot(entity, SmokingPipeComponent.BowlSlotId, entity.Comp.BowlSlot);
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}
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private void OnPipeInteractUsingEvent(Entity<SmokingPipeComponent> entity, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable))
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return;
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if (smokable.State != SmokableState.Unlit)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used, isHotEvent, false);
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if (!isHotEvent.IsHot)
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return;
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if (TryTransferReagents(entity.Comp, smokable))
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SetSmokableState(entity, SmokableState.Lit, smokable);
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args.Handled = true;
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}
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public void OnPipeAfterInteract(Entity<SmokingPipeComponent> entity, ref AfterInteractEvent args)
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{
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var targetEntity = args.Target;
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if (targetEntity == null ||
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!args.CanReach ||
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!EntityManager.TryGetComponent(entity, out SmokableComponent? smokable) ||
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smokable.State == SmokableState.Lit)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(targetEntity.Value, isHotEvent, true);
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if (!isHotEvent.IsHot)
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return;
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if (TryTransferReagents(entity.Comp, smokable))
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SetSmokableState(entity, SmokableState.Lit, smokable);
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args.Handled = true;
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}
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private void OnPipeSolutionEmptyEvent(Entity<SmokingPipeComponent> entity, ref SmokableSolutionEmptyEvent args)
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{
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_itemSlotsSystem.SetLock(entity, entity.Comp.BowlSlot, false);
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SetSmokableState(entity, SmokableState.Unlit);
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}
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// Convert smokable item into reagents to be smoked
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private bool TryTransferReagents(SmokingPipeComponent component, SmokableComponent smokable)
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{
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if (component.BowlSlot.Item == null)
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return false;
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EntityUid contents = component.BowlSlot.Item.Value;
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if (!TryComp<SolutionContainerManagerComponent>(contents, out var reagents) ||
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!_solutionContainerSystem.TryGetSolution(smokable.Owner, smokable.Solution, out var pipeSolution, out _))
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return false;
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foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((contents, reagents)))
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{
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var reagentSolution = soln.Comp.Solution;
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_solutionContainerSystem.TryAddSolution(pipeSolution.Value, reagentSolution);
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}
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EntityManager.DeleteEntity(contents);
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_itemSlotsSystem.SetLock(component.Owner, component.BowlSlot, true); //no inserting more until current runs out
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return true;
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}
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}
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}
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