* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
106 lines
4.0 KiB
C#
106 lines
4.0 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Glue;
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using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.Glue;
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public sealed class GlueSystem : SharedGlueSystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GlueComponent, AfterInteractEvent>(OnInteract, after: new[] { typeof(OpenableSystem) });
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SubscribeLocalEvent<GluedComponent, ComponentInit>(OnGluedInit);
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SubscribeLocalEvent<GluedComponent, GotEquippedHandEvent>(OnHandPickUp);
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}
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// When glue bottle is used on item it will apply the glued and unremoveable components.
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private void OnInteract(Entity<GlueComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (!args.CanReach || args.Target is not { Valid: true } target)
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return;
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if (TryGlue(entity, target, args.User))
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{
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args.Handled = true;
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_audio.PlayPvs(entity.Comp.Squeeze, entity);
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_popup.PopupEntity(Loc.GetString("glue-success", ("target", target)), args.User, args.User, PopupType.Medium);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("glue-failure", ("target", target)), args.User, args.User, PopupType.Medium);
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}
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}
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private bool TryGlue(Entity<GlueComponent> glue, EntityUid target, EntityUid actor)
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{
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// if item is glued then don't apply glue again so it can be removed for reasonable time
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if (HasComp<GluedComponent>(target) || !HasComp<ItemComponent>(target))
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{
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return false;
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}
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if (HasComp<ItemComponent>(target) && _solutionContainer.TryGetSolution(glue.Owner, glue.Comp.Solution, out _, out var solution))
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{
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var quantity = solution.RemoveReagent(glue.Comp.Reagent, glue.Comp.ConsumptionUnit);
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if (quantity > 0)
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{
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EnsureComp<GluedComponent>(target).Duration = quantity.Double() * glue.Comp.DurationPerUnit;
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(actor):actor} glued {ToPrettyString(target):subject} with {ToPrettyString(glue.Owner):tool}");
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return true;
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}
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}
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return false;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<GluedComponent, UnremoveableComponent>();
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while (query.MoveNext(out var uid, out var glue, out _))
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{
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if (_timing.CurTime < glue.Until)
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continue;
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_metaData.SetEntityName(uid, glue.BeforeGluedEntityName);
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RemComp<UnremoveableComponent>(uid);
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RemComp<GluedComponent>(uid);
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}
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}
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private void OnGluedInit(Entity<GluedComponent> entity, ref ComponentInit args)
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{
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var meta = MetaData(entity);
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var name = meta.EntityName;
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entity.Comp.BeforeGluedEntityName = meta.EntityName;
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_metaData.SetEntityName(entity.Owner, Loc.GetString("glued-name-prefix", ("target", name)));
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}
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private void OnHandPickUp(Entity<GluedComponent> entity, ref GotEquippedHandEvent args)
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{
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EnsureComp<UnremoveableComponent>(entity);
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entity.Comp.Until = _timing.CurTime + entity.Comp.Duration;
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}
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}
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