Files
tbd-station-14/Content.Shared/Sprite/SpriteFadeComponent.cs

13 lines
314 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Sprite;
/// <summary>
/// If your client entity is behind this then the sprite's alpha will be lowered so your entity remains visible.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SpriteFadeComponent : Component
{
}