13 lines
314 B
C#
13 lines
314 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Sprite;
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/// <summary>
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/// If your client entity is behind this then the sprite's alpha will be lowered so your entity remains visible.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SpriteFadeComponent : Component
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{
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}
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