25 lines
779 B
C#
25 lines
779 B
C#
using System.Numerics;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Holds SS14 eye data not relevant for engine, e.g. lerp targets.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedContentEyeSystem))]
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public sealed partial class ContentEyeComponent : Component
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{
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/// <summary>
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/// Zoom we're lerping to.
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/// </summary>
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[DataField("targetZoom"), AutoNetworkedField]
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public Vector2 TargetZoom = Vector2.One;
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/// <summary>
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/// How far we're allowed to zoom out.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("maxZoom"), AutoNetworkedField]
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public Vector2 MaxZoom = Vector2.One;
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}
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