248 lines
6.3 KiB
C#
248 lines
6.3 KiB
C#
using System.Collections;
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using System.Text;
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using Robust.Shared.Audio.Midi;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Instruments;
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[NetworkedComponent]
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[Access(typeof(SharedInstrumentSystem))]
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public abstract partial class SharedInstrumentComponent : Component
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{
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[ViewVariables]
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public bool Playing { get; set; }
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[DataField("program"), ViewVariables(VVAccess.ReadWrite)]
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public byte InstrumentProgram { get; set; }
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[DataField("bank"), ViewVariables(VVAccess.ReadWrite)]
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public byte InstrumentBank { get; set; }
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[DataField("allowPercussion"), ViewVariables(VVAccess.ReadWrite)]
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public bool AllowPercussion { get; set; }
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[DataField("allowProgramChange"), ViewVariables(VVAccess.ReadWrite)]
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public bool AllowProgramChange { get ; set; }
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[DataField("respectMidiLimits"), ViewVariables(VVAccess.ReadWrite)]
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public bool RespectMidiLimits { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityUid? Master { get; set; } = null;
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[ViewVariables]
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public BitArray FilteredChannels { get; set; } = new(RobustMidiEvent.MaxChannels, true);
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}
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/// <summary>
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/// Component that indicates that musical instrument was activated (ui opened).
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState(true)]
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public sealed partial class ActiveInstrumentComponent : Component
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{
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[DataField]
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[AutoNetworkedField]
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public MidiTrack?[] Tracks = [];
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}
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[Serializable, NetSerializable]
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public sealed class InstrumentComponentState : ComponentState
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{
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public bool Playing;
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public byte InstrumentProgram;
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public byte InstrumentBank;
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public bool AllowPercussion;
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public bool AllowProgramChange;
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public bool RespectMidiLimits;
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public NetEntity? Master;
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public BitArray FilteredChannels = default!;
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}
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/// <summary>
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/// This message is sent to the client to completely stop midi input and midi playback.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class InstrumentStopMidiEvent : EntityEventArgs
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{
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public NetEntity Uid { get; }
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public InstrumentStopMidiEvent(NetEntity uid)
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{
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Uid = uid;
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}
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}
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/// <summary>
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/// Send from the client to the server to set a master instrument.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class InstrumentSetMasterEvent : EntityEventArgs
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{
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public NetEntity Uid { get; }
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public NetEntity? Master { get; }
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public InstrumentSetMasterEvent(NetEntity uid, NetEntity? master)
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{
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Uid = uid;
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Master = master;
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}
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}
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/// <summary>
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/// Send from the client to the server to set a master instrument channel.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class InstrumentSetFilteredChannelEvent : EntityEventArgs
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{
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public NetEntity Uid { get; }
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public int Channel { get; }
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public bool Value { get; }
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public InstrumentSetFilteredChannelEvent(NetEntity uid, int channel, bool value)
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{
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Uid = uid;
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Channel = channel;
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Value = value;
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}
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}
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/// <summary>
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/// This message is sent to the client to start the synth.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class InstrumentStartMidiEvent : EntityEventArgs
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{
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public NetEntity Uid { get; }
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public InstrumentStartMidiEvent(NetEntity uid)
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{
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Uid = uid;
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}
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}
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/// <summary>
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/// This message carries a MidiEvent to be played on clients.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class InstrumentMidiEventEvent : EntityEventArgs
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{
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public NetEntity Uid { get; }
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public RobustMidiEvent[] MidiEvent { get; }
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public InstrumentMidiEventEvent(NetEntity uid, RobustMidiEvent[] midiEvent)
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{
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Uid = uid;
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MidiEvent = midiEvent;
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}
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}
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[NetSerializable, Serializable]
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public enum InstrumentUiKey
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{
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Key,
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}
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/// <summary>
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/// Sets the MIDI channels on an instrument.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class InstrumentSetChannelsEvent : EntityEventArgs
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{
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public NetEntity Uid { get; }
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public MidiTrack?[] Tracks { get; set; }
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public InstrumentSetChannelsEvent(NetEntity uid, MidiTrack?[] tracks)
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{
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Uid = uid;
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Tracks = tracks;
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}
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}
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/// <summary>
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/// Represents a single midi track with the track name, instrument name and bank instrument name extracted.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class MidiTrack
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{
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/// <summary>
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/// The first specified Track Name
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/// </summary>
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public string? TrackName;
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/// <summary>
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/// The first specified instrument name
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/// </summary>
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public string? InstrumentName;
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/// <summary>
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/// The first program change resolved to the name.
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/// </summary>
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public string? ProgramName;
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public override string ToString()
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{
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return $"Track Name: {TrackName}; Instrument Name: {InstrumentName}; Program Name: {ProgramName}";
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}
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/// <summary>
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/// Truncates the fields based on the limit inputted into this method.
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/// </summary>
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public void TruncateFields(int limit)
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{
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if (InstrumentName != null)
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InstrumentName = Truncate(InstrumentName, limit);
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if (TrackName != null)
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TrackName = Truncate(TrackName, limit);
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if (ProgramName != null)
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ProgramName = Truncate(ProgramName, limit);
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}
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public void SanitizeFields()
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{
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if (InstrumentName != null)
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InstrumentName = Sanitize(InstrumentName);
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if (TrackName != null)
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TrackName = Sanitize(TrackName);
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if (ProgramName != null)
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ProgramName = Sanitize(ProgramName);
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}
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private const string Postfix = "…";
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// TODO: Make a general method to use in RT? idk if we have that.
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private string Truncate(string input, int limit)
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{
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if (string.IsNullOrEmpty(input) || limit <= 0 || input.Length <= limit)
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return input;
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var truncatedLength = limit - Postfix.Length;
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return input.Substring(0, truncatedLength) + Postfix;
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}
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private static string Sanitize(string input)
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{
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var sanitized = new StringBuilder(input.Length);
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foreach (char c in input)
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{
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if (!char.IsControl(c) && c <= 127) // no control characters, only ASCII
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sanitized.Append(c);
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}
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return sanitized.ToString();
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}
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}
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