* Apply patch 1777eea9a4..6b32bb2b14
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make red squiggly line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add todo list
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add palette to `TextureButton`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* migrate `ContextMenu` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak NT colors
* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`
* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`
* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak color & update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chat is this real (update chat palette)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `SmallButton` and remove some obsolete things from `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* replace `ButtonColorGreen` with `Positive`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `Placeholder`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Examine popup buttons
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove some more redundant stuff
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Undo style change for chat window
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* paper editing works now
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `OptionButton` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix `ActionButton` not having highlighting
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ButtonBig` and more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move items inheriting from `ISheetletConfig` into their own directory
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Cleanup & move `Label` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Action search box styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Moved, stuff is
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap & move over MORE stuff (just like one thing left!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Change status classes to appropriate existing classes
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove remaining references to `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Fix some hardcoding & broken code, `GetFromControl`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Scrollbars!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chores
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* clean up `StyleClass.cs`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ItemListSheetlet` refactor
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* more chores!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Consistency w/ directory structure
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `MainMenuSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ColorPalette`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* whoopsie
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove most sheet-specific sheetlets
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* MASSIVE resharper skill issue
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually use `ISheetletConfig`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* have specific sheetlet be specific
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `GetResourceOr`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & move / remove `IPalette`s
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually do specific stylesheets correctly & fix tooltips
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & logging
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `FontKind` and `FontKindExtensions` to their own files
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `InterfaceStylesheet` to `SystemStylesheet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* change `ButtonHovered` etc to `PseudoHovered` etc
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* give the palettes fun names
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `StyleSpace` is no more
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* It should compile now! I am now going to bed (fr) if it fails it fails
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make squiggly red line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* add additional type restrictions to sheetlets
* `CommonStylesheet`
* minor cleanup
* Make `GetSheetletRules` not horrible
* wait this was duplicating style rules. oops!
* move some sheetlets to their associated xamls
* oh wait apparently that was important
* review pass 1
* review pass 2 (font & color stuff)
* review pass 3: remove unused stuff / filename fix
* fix warnings & "replace cast with explicit variable type"
* move `Palette` stuff to its own directory
* tweak colors (they're different now that I actually fixed the OKlab thing)
* review pass 4: little things
* make window close button grey before hovering
* refactor `HLine` to make it less terrible and allow it to be styled
* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding
* band-aid missing references in `StyleNano`
* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`
* remove dictionary field from `IStylesheetManager`
* Add check for unloaded sheetlets
* style tweaks to satisfy OCD
* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`
* tweak palettes for like the fourth time
* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete
* rename `BackgroundPanel` classes for consistency
* tweak window / `ListContainer`
* oh right you use `///` not `/**`
* font system is bad, make it temporary
* acknowledge Divider funkyness
* remove use of class `Disabled`
* `ColorPalette` allow overriding colors with brace initialization
* review pass again
* tweak disabled button colors
* `StatusPalette` tweaks
* typo
* Make squiggly red line go away
* Delete `Redux`
* Remove all references to `Redux`
* make red less radioactive
* Store stylesheet name inside stylesheet class
* fix merge errors
* use RT's Oklab support instead
* shuffle around `StylesheetManager` fields
* apply stylesheets based off `StylesheetComponent`
* simplify `ColorPalette` construction
* add todo for `SheetletConfigType`
* `OptionButton` has a background color now
* fix disabled buttons
* sigh (red color palette fixed)
* make `ItemList` use primary palette
* Revert "apply stylesheets based off `StylesheetComponent`"
This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.
* dead code removal
* buttons are green when pressed (we need togglebuttons)
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
170 lines
5.4 KiB
C#
170 lines
5.4 KiB
C#
using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Lock;
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using Content.Shared.Robotics;
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using Content.Shared.Robotics.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Robotics.UI;
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[GenerateTypedNameReferences]
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public sealed partial class RoboticsConsoleWindow : FancyWindow
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly LockSystem _lock;
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private readonly SpriteSystem _sprite;
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public Action<string>? OnDisablePressed;
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public Action<string>? OnDestroyPressed;
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private string? _selected;
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private Dictionary<string, CyborgControlData> _cyborgs = new();
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public EntityUid Entity;
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private bool _allowBorgControl = true;
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public RoboticsConsoleWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_lock = _entMan.System<LockSystem>();
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_sprite = _entMan.System<SpriteSystem>();
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Cyborgs.OnItemSelected += args =>
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{
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if (Cyborgs[args.ItemIndex].Metadata is not string address)
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return;
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_selected = address;
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PopulateData();
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};
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Cyborgs.OnItemDeselected += _ =>
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{
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_selected = null;
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PopulateData();
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};
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// these won't throw since buttons are only visible if a borg is selected
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DisableButton.OnPressed += _ =>
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{
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OnDisablePressed?.Invoke(_selected!);
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};
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DestroyButton.OnPressed += _ =>
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{
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OnDestroyPressed?.Invoke(_selected!);
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};
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// cant put multiple styles in xaml for some reason
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DestroyButton.StyleClasses.Add(StyleClass.Negative);
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}
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public void SetEntity(EntityUid uid)
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{
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Entity = uid;
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}
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public void UpdateState(RoboticsConsoleState state)
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{
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_cyborgs = state.Cyborgs;
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_allowBorgControl = state.AllowBorgControl;
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// clear invalid selection
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if (_selected is {} selected && !_cyborgs.ContainsKey(selected))
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_selected = null;
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var hasCyborgs = _cyborgs.Count > 0;
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NoCyborgs.Visible = !hasCyborgs;
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CyborgsContainer.Visible = hasCyborgs;
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PopulateCyborgs();
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PopulateData();
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var locked = _lock.IsLocked(Entity);
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DangerZone.Visible = !locked && _allowBorgControl;
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LockedMessage.Visible = locked && _allowBorgControl; // Only show if locked AND control is allowed
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}
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private void PopulateCyborgs()
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{
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// _selected might get set to null when recreating so copy it first
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var selected = _selected;
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Cyborgs.Clear();
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foreach (var (address, data) in _cyborgs)
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{
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var item = Cyborgs.AddItem(data.Name, _sprite.Frame0(data.ChassisSprite!), metadata: address);
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item.Selected = address == selected;
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}
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_selected = selected;
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}
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private void PopulateData()
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{
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if (_selected is not {} selected)
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{
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SelectCyborg.Visible = true;
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BorgContainer.Visible = false;
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return;
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}
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SelectCyborg.Visible = false;
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BorgContainer.Visible = true;
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var data = _cyborgs[selected];
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var model = data.ChassisName;
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BorgSprite.Texture = _sprite.Frame0(data.ChassisSprite!);
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var batteryColor = data.Charge switch {
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< 0.2f => "#FF6C7F", // red
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< 0.4f => "#EF973C", // orange
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< 0.6f => "#E8CB2D", // yellow
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< 0.8f => "#30CC19", // green
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_ => "#00D3B8" // cyan
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};
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var hpPercentColor = data.HpPercent switch {
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< 0.2f => "#FF6C7F", // red
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< 0.4f => "#EF973C", // orange
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< 0.6f => "#E8CB2D", // yellow
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< 0.8f => "#30CC19", // green
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_ => "#00D3B8" // cyan
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};
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var text = new FormattedMessage();
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-model", ("name", model))}\n");
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text.AddMarkupOrThrow(Loc.GetString("robotics-console-designation"));
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text.AddText($" {data.Name}\n"); // prevent players trolling by naming borg [color=red]satan[/color]
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-battery", ("charge", (int)(data.Charge * 100f)), ("color", batteryColor))}\n");
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-hp", ("hp", (int)(data.HpPercent * 100f)), ("color", hpPercentColor))}\n");
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text.AddMarkupOrThrow($"{Loc.GetString("robotics-console-brain", ("brain", data.HasBrain))}\n");
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text.AddMarkupOrThrow(Loc.GetString("robotics-console-modules", ("count", data.ModuleCount)));
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BorgInfo.SetMessage(text);
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// how the turntables
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DisableButton.Disabled = !_allowBorgControl || !(data.HasBrain && data.CanDisable);
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DestroyButton.Disabled = !_allowBorgControl;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_entMan.TryGetComponent(Entity, out RoboticsConsoleComponent? console))
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{
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DestroyButton.Disabled = _timing.CurTime < console.NextDestroy;
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}
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else
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{
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DestroyButton.Disabled = true;
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}
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}
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}
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