* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
17 lines
563 B
C#
17 lines
563 B
C#
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.GameTicking.Components;
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/// <summary>
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/// Generic component used to track a gamerule that's start has been delayed.
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/// </summary>
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[RegisterComponent, AutoGenerateComponentPause]
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public sealed partial class DelayedStartRuleComponent : Component
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{
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/// <summary>
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/// The time at which the rule will start properly.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan RuleStartTime;
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}
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