Files
tbd-station-14/Content.Server/GameObjects/Components/Power/PowerNetComponents/PowerSupplierComponent.cs
py01 23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00

40 lines
1.2 KiB
C#

using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power.PowerNetComponents
{
[RegisterComponent]
public class PowerSupplierComponent : BasePowerNetComponent
{
public override string Name => "PowerSupplier";
[ViewVariables(VVAccess.ReadWrite)]
public int SupplyRate { get => _supplyRate; set => SetSupplyRate(value); }
private int _supplyRate;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _supplyRate, "supplyRate", 0);
}
protected override void AddSelfToNet(IPowerNet powerNet)
{
powerNet.AddSupplier(this);
}
protected override void RemoveSelfFromNet(IPowerNet powerNet)
{
powerNet.RemoveSupplier(this);
}
private void SetSupplyRate(int newSupplyRate)
{
Net.UpdateSupplierSupply(this, SupplyRate, newSupplyRate);
_supplyRate = newSupplyRate;
}
}
}