Files
tbd-station-14/Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

53 lines
1.6 KiB
C#

using Content.Server.Explosions;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosion
{
[RegisterComponent]
public class ExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
public override string Name => "Explosive";
public int DevastationRange = 0;
public int HeavyImpactRange = 0;
public int LightImpactRange = 0;
public int FlashRange = 0;
private bool _beingExploded = false;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref DevastationRange, "devastationRange", 0);
serializer.DataField(ref HeavyImpactRange, "heavyImpactRange", 0);
serializer.DataField(ref LightImpactRange, "lightImpactRange", 0);
serializer.DataField(ref FlashRange, "flashRange", 0);
}
public bool Explosion()
{
//Prevent adjacent explosives from infinitely blowing each other up.
if (_beingExploded) return true;
_beingExploded = true;
ExplosionHelper.SpawnExplosion(Owner.Transform.GridPosition, DevastationRange, HeavyImpactRange, LightImpactRange, FlashRange);
Owner.Delete();
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explosion();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explosion();
}
}
}