Files
tbd-station-14/Content.Shared/GameObjects/Components/Research/SharedResearchClientComponent.cs
Víctor Aguilera Puerto ba8b495ec0 Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far
More work on UI...
Fix ResearchClient and Protolathe UI stuff.
Fix infinite select -> request state -> select -> ... loop
Add UI to ResearchClient, etc.
Technology Database states, and a bit of work on the research console ui
A bit of work on Research Console UI
Protolathe sync
Stuff that actually does things
Protolathe databases yay
Alright got my motivation back
Yeah, no. It's almost 3 AM already
Fix serialization bug again
More work on stuff
Stuff
Adds files for most new components/systems.

* Protolathes actually work now

* Research. Just Research.

* Adds icons from Eris.

* Address reviews

* Change LatheMenu resize behaviour

* Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/Research/ResearchConsoleMenu.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Move IoC Resolve out of for loop

* Address review

* Localize stuff
2019-09-03 22:51:19 +02:00

74 lines
2.2 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
public class SharedResearchClientComponent : Component
{
public override string Name => "ResearchClient";
/// <summary>
/// Request that the server updates the client.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientSyncMessage : BoundUserInterfaceMessage
{
public ResearchClientSyncMessage()
{
}
}
/// <summary>
/// Sent to the server when the client chooses a research server.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientServerSelectedMessage : BoundUserInterfaceMessage
{
public int ServerId;
public ResearchClientServerSelectedMessage(int serverId)
{
ServerId = serverId;
}
}
/// <summary>
/// Sent to the server when the client deselects a research server.
/// </summary>
[Serializable, NetSerializable]
public class ResearchClientServerDeselectedMessage : BoundUserInterfaceMessage
{
public ResearchClientServerDeselectedMessage()
{
}
}
[NetSerializable, Serializable]
public enum ResearchClientUiKey
{
Key,
}
[Serializable, NetSerializable]
public sealed class ResearchClientBoundInterfaceState : BoundUserInterfaceState
{
public int ServerCount;
public string[] ServerNames;
public int[] ServerIds;
public int SelectedServerId;
public ResearchClientBoundInterfaceState(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId = -1)
{
ServerCount = serverCount;
ServerNames = serverNames;
ServerIds = serverIds;
SelectedServerId = selectedServerId;
}
}
}
}