Files
tbd-station-14/Content.Shared/GameObjects/Components/Items/ItemCooldownComponent.cs
2019-11-12 01:43:11 +01:00

84 lines
2.3 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Items
{
/// <summary>
/// Stores a visual "cooldown" for items, that gets displayed in the hands GUI.
/// </summary>
[RegisterComponent]
public sealed class ItemCooldownComponent : Component
{
public override string Name => "ItemCooldown";
public override Type StateType => typeof(ItemCooldownComponentState);
public override uint? NetID => ContentNetIDs.ITEMCOOLDOWN;
private TimeSpan? _cooldownEnd;
private TimeSpan? _cooldownStart;
/// <summary>
/// The time when this cooldown ends.
/// </summary>
/// <remarks>
/// If null, no cooldown is displayed.
/// </remarks>
[ViewVariables]
public TimeSpan? CooldownEnd
{
get => _cooldownEnd;
set
{
_cooldownEnd = value;
Dirty();
}
}
/// <summary>
/// The time when this cooldown started.
/// </summary>
/// <remarks>
/// If null, no cooldown is displayed.
/// </remarks>
[ViewVariables]
public TimeSpan? CooldownStart
{
get => _cooldownStart;
set
{
_cooldownStart = value;
Dirty();
}
}
public override ComponentState GetComponentState()
{
return new ItemCooldownComponentState
{
CooldownEnd = CooldownEnd,
CooldownStart = CooldownStart
};
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
var cast = (ItemCooldownComponentState) curState;
CooldownStart = cast.CooldownStart;
CooldownEnd = cast.CooldownEnd;
}
[Serializable, NetSerializable]
private sealed class ItemCooldownComponentState : ComponentState
{
public TimeSpan? CooldownStart { get; set; }
public TimeSpan? CooldownEnd { get; set; }
public ItemCooldownComponentState() : base(ContentNetIDs.ITEMCOOLDOWN)
{
}
}
}
}