Files
tbd-station-14/Content.Server/EntityEffects/Effects/AreaReactionEffect.cs

96 lines
3.7 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Content.Server.Spreader;
using Content.Shared.Audio;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Database;
using Content.Shared.EntityEffects;
using Content.Shared.FixedPoint;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Basically smoke and foam reactions.
/// </summary>
[UsedImplicitly]
[DataDefinition]
public sealed partial class AreaReactionEffect : EntityEffect
{
/// <summary>
/// How many seconds will the effect stay, counting after fully spreading.
/// </summary>
[DataField("duration")] private float _duration = 10;
/// <summary>
/// How many units of reaction for 1 smoke entity.
/// </summary>
[DataField] public FixedPoint2 OverflowThreshold = FixedPoint2.New(2.5);
/// <summary>
/// The entity prototype that will be spawned as the effect.
/// </summary>
[DataField("prototypeId", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
private string _prototypeId = default!;
/// <summary>
/// Sound that will get played when this reaction effect occurs.
/// </summary>
[DataField("sound", required: true)] private SoundSpecifier _sound = default!;
public override bool ShouldLog => true;
protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-area-reaction",
("duration", _duration)
);
public override LogImpact LogImpact => LogImpact.High;
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
if (reagentArgs.Source == null)
return;
var spreadAmount = (int) Math.Max(0, Math.Ceiling((reagentArgs.Quantity / OverflowThreshold).Float()));
var splitSolution = reagentArgs.Source.SplitSolution(reagentArgs.Source.Volume);
var transform = reagentArgs.EntityManager.GetComponent<TransformComponent>(reagentArgs.TargetEntity);
var mapManager = IoCManager.Resolve<IMapManager>();
var mapSys = reagentArgs.EntityManager.System<MapSystem>();
var spreaderSys = args.EntityManager.System<SpreaderSystem>();
var sys = args.EntityManager.System<TransformSystem>();
var mapCoords = sys.GetMapCoordinates(reagentArgs.TargetEntity, xform: transform);
if (!mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) ||
!mapSys.TryGetTileRef(gridUid, grid, transform.Coordinates, out var tileRef))
{
return;
}
if (spreaderSys.RequiresFloorToSpread(_prototypeId) && tileRef.Tile.IsSpace())
return;
var coords = mapSys.MapToGrid(gridUid, mapCoords);
var ent = reagentArgs.EntityManager.SpawnEntity(_prototypeId, coords.SnapToGrid());
var smoke = reagentArgs.EntityManager.System<SmokeSystem>();
smoke.StartSmoke(ent, splitSolution, _duration, spreadAmount);
var audio = reagentArgs.EntityManager.System<SharedAudioSystem>();
audio.PlayPvs(_sound, reagentArgs.TargetEntity, AudioParams.Default.WithVariation(0.25f));
return;
}
// TODO: Someone needs to figure out how to do this for non-reagent effects.
throw new NotImplementedException();
}
}