using Content.Server.Fluids.EntitySystems; using Content.Server.Spreader; using Content.Shared.Audio; using Content.Shared.Coordinates.Helpers; using Content.Shared.Database; using Content.Shared.EntityEffects; using Content.Shared.FixedPoint; using Content.Shared.Maps; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Shared.Audio; using Robust.Shared.Audio.Systems; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.EntityEffects.Effects; /// /// Basically smoke and foam reactions. /// [UsedImplicitly] [DataDefinition] public sealed partial class AreaReactionEffect : EntityEffect { /// /// How many seconds will the effect stay, counting after fully spreading. /// [DataField("duration")] private float _duration = 10; /// /// How many units of reaction for 1 smoke entity. /// [DataField] public FixedPoint2 OverflowThreshold = FixedPoint2.New(2.5); /// /// The entity prototype that will be spawned as the effect. /// [DataField("prototypeId", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))] private string _prototypeId = default!; /// /// Sound that will get played when this reaction effect occurs. /// [DataField("sound", required: true)] private SoundSpecifier _sound = default!; public override bool ShouldLog => true; protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("reagent-effect-guidebook-area-reaction", ("duration", _duration) ); public override LogImpact LogImpact => LogImpact.High; public override void Effect(EntityEffectBaseArgs args) { if (args is EntityEffectReagentArgs reagentArgs) { if (reagentArgs.Source == null) return; var spreadAmount = (int) Math.Max(0, Math.Ceiling((reagentArgs.Quantity / OverflowThreshold).Float())); var splitSolution = reagentArgs.Source.SplitSolution(reagentArgs.Source.Volume); var transform = reagentArgs.EntityManager.GetComponent(reagentArgs.TargetEntity); var mapManager = IoCManager.Resolve(); var mapSys = reagentArgs.EntityManager.System(); var spreaderSys = args.EntityManager.System(); var sys = args.EntityManager.System(); var mapCoords = sys.GetMapCoordinates(reagentArgs.TargetEntity, xform: transform); if (!mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) || !mapSys.TryGetTileRef(gridUid, grid, transform.Coordinates, out var tileRef)) { return; } if (spreaderSys.RequiresFloorToSpread(_prototypeId) && tileRef.Tile.IsSpace()) return; var coords = mapSys.MapToGrid(gridUid, mapCoords); var ent = reagentArgs.EntityManager.SpawnEntity(_prototypeId, coords.SnapToGrid()); var smoke = reagentArgs.EntityManager.System(); smoke.StartSmoke(ent, splitSolution, _duration, spreadAmount); var audio = reagentArgs.EntityManager.System(); audio.PlayPvs(_sound, reagentArgs.TargetEntity, AudioParams.Default.WithVariation(0.25f)); return; } // TODO: Someone needs to figure out how to do this for non-reagent effects. throw new NotImplementedException(); } }