50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
using System.Threading.Tasks;
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using Content.Server.StationEvents;
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using Content.Shared.GameTicking;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.StationEvents
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{
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[TestFixture]
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public sealed class StationEventsSystemTest
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{
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[Test]
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public async Task Test()
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{
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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await server.WaitAssertion(() =>
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{
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// Idle each event
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var stationEventsSystem = EntitySystem.Get<StationEventSystem>();
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var dummyFrameTime = (float) IoCManager.Resolve<IGameTiming>().TickPeriod.TotalSeconds;
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foreach (var stationEvent in stationEventsSystem.StationEvents)
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{
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stationEvent.Announce();
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stationEvent.Update(dummyFrameTime);
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stationEvent.Startup();
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stationEvent.Update(dummyFrameTime);
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stationEvent.Running = false;
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stationEvent.Shutdown();
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// Due to timings some events might startup twice when in reality they wouldn't.
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Assert.That(stationEvent.Occurrences > 0);
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}
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stationEventsSystem.Reset(new RoundRestartCleanupEvent());
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foreach (var stationEvent in stationEventsSystem.StationEvents)
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{
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Assert.That(stationEvent.Occurrences, Is.EqualTo(0));
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}
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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