Files
tbd-station-14/Content.Shared/PowerCell/PowerCellDrawComponent.cs
metalgearsloth a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00

66 lines
2.1 KiB
C#

using Content.Shared.Item.ItemToggle.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.PowerCell;
/// <summary>
/// Indicates that the entity's ActivatableUI requires power or else it closes.
/// </summary>
/// <remarks>
/// With ActivatableUI it will activate and deactivate when the ui is opened and closed, drawing power inbetween.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class PowerCellDrawComponent : Component
{
#region Prediction
/// <summary>
/// Whether there is any charge available to draw.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("canDraw"), AutoNetworkedField]
public bool CanDraw;
/// <summary>
/// Whether there is sufficient charge to use.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("canUse"), AutoNetworkedField]
public bool CanUse;
#endregion
/// <summary>
/// Whether drawing is enabled.
/// Having no cell will still disable it.
/// </summary>
[DataField, AutoNetworkedField]
public bool Enabled = true;
/// <summary>
/// How much the entity draws while the UI is open.
/// Set to 0 if you just wish to check for power upon opening the UI.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("drawRate")]
public float DrawRate = 1f;
/// <summary>
/// How much power is used whenever the entity is "used".
/// This is used to ensure the UI won't open again without a minimum use power.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("useRate")]
public float UseRate;
/// <summary>
/// When the next automatic power draw will occur
/// </summary>
[DataField("nextUpdate", customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextUpdateTime;
/// <summary>
/// How long to wait between power drawing.
/// </summary>
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(1);
}