* Fix outdated component name in assaultbelt whitelist RangedMagazine was replaced with BallisticAmmoProvider in the Gun refactor (#8301) * Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared * Move LightReplacerComponent to Shared * Move Utensil, Mousetrap components to Shared * Move SprayPainterComponent to Shared The PaintableAirlock tag has also been removed, as it was unused & unnecessary, likely a vestige of spray painter development when the PaintableAirlock component wasn't in Content.Shared. * Add trivial Produce and Seed components to Client This allows the plant bag and botanical belt whitelists to correctly match produce and seeds on the client, fixing the extraneous "Can't insert" message that previously appeared. --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
22 lines
546 B
C#
22 lines
546 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Mousetrap;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MousetrapComponent : Component
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{
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[ViewVariables]
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[DataField("isActive")]
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public bool IsActive = false;
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/// <summary>
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/// Set this to change where the
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/// inflection point in the scaling
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/// equation will occur.
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/// The default is 10.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("massBalance")]
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public int MassBalance = 10;
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}
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