using Robust.Shared.GameStates; namespace Content.Shared.Mousetrap; [RegisterComponent, NetworkedComponent] public sealed partial class MousetrapComponent : Component { [ViewVariables] [DataField("isActive")] public bool IsActive = false; /// /// Set this to change where the /// inflection point in the scaling /// equation will occur. /// The default is 10. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("massBalance")] public int MassBalance = 10; }