Files
tbd-station-14/Content.Shared/Construction/SharedFlatpackSystem.cs
Leon Friedrich 2c7598fd5b Fix flatpacker (#28736)
* Fix flatpacker

* a
2024-06-08 18:48:23 +10:00

150 lines
5.8 KiB
C#

using Content.Shared.Construction.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Materials;
using Content.Shared.Popups;
using Content.Shared.Tools.Systems;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Shared.Construction;
public abstract class SharedFlatpackSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] protected readonly MachinePartSystem MachinePart = default!;
[Dependency] protected readonly SharedMaterialStorageSystem MaterialStorage = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedToolSystem _tool = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<FlatpackComponent, InteractUsingEvent>(OnFlatpackInteractUsing);
SubscribeLocalEvent<FlatpackComponent, ExaminedEvent>(OnFlatpackExamined);
SubscribeLocalEvent<FlatpackCreatorComponent, ItemSlotInsertAttemptEvent>(OnInsertAttempt);
}
private void OnInsertAttempt(Entity<FlatpackCreatorComponent> ent, ref ItemSlotInsertAttemptEvent args)
{
if (args.Slot.ID != ent.Comp.SlotId || args.Cancelled)
return;
if (HasComp<MachineBoardComponent>(args.Item))
return;
if (TryComp<ComputerBoardComponent>(args.Item, out var computer) && computer.Prototype != null)
return;
args.Cancelled = true;
}
private void OnFlatpackInteractUsing(Entity<FlatpackComponent> ent, ref InteractUsingEvent args)
{
var (uid, comp) = ent;
if (!_tool.HasQuality(args.Used, comp.QualityNeeded) || _container.IsEntityInContainer(ent))
return;
var xform = Transform(ent);
if (xform.GridUid is not { } grid || !TryComp<MapGridComponent>(grid, out var gridComp))
return;
args.Handled = true;
if (comp.Entity == null)
{
Log.Error($"No entity prototype present for flatpack {ToPrettyString(ent)}.");
if (_net.IsServer)
QueueDel(ent);
return;
}
var buildPos = _map.TileIndicesFor(grid, gridComp, xform.Coordinates);
var coords = _map.ToCenterCoordinates(grid, buildPos);
// TODO FLATPAK
// Make this logic smarter. This should eventually allow for shit like building microwaves on tables and such.
// Also: make it ignore ghosts
if (_entityLookup.AnyEntitiesIntersecting(coords, LookupFlags.Dynamic | LookupFlags.Static))
{
// this popup is on the server because the predicts on the intersection is crazy
if (_net.IsServer)
_popup.PopupEntity(Loc.GetString("flatpack-unpack-no-room"), uid, args.User);
return;
}
if (_net.IsServer)
{
var spawn = Spawn(comp.Entity, _map.GridTileToLocal(grid, gridComp, buildPos));
_adminLogger.Add(LogType.Construction,
LogImpact.Low,
$"{ToPrettyString(args.User):player} unpacked {ToPrettyString(spawn):entity} at {xform.Coordinates} from {ToPrettyString(uid):entity}");
QueueDel(uid);
}
_audio.PlayPredicted(comp.UnpackSound, args.Used, args.User);
}
private void OnFlatpackExamined(Entity<FlatpackComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
args.PushMarkup(Loc.GetString("flatpack-examine"));
}
protected void SetupFlatpack(Entity<FlatpackComponent?> ent, EntProtoId proto, EntityUid board)
{
if (!Resolve(ent, ref ent.Comp))
return;
ent.Comp.Entity = proto;
var machinePrototype = PrototypeManager.Index<EntityPrototype>(proto);
var meta = MetaData(ent);
_metaData.SetEntityName(ent, Loc.GetString("flatpack-entity-name", ("name", machinePrototype.Name)), meta);
_metaData.SetEntityDescription(ent, Loc.GetString("flatpack-entity-description", ("name", machinePrototype.Name)), meta);
Dirty(ent, meta);
Appearance.SetData(ent, FlatpackVisuals.Machine, MetaData(board).EntityPrototype?.ID ?? string.Empty);
}
/// <param name="machineBoard">The machine board to pack. If null, this implies we are packing a computer board</param>
public Dictionary<string, int> GetFlatpackCreationCost(Entity<FlatpackCreatorComponent> entity, Entity<MachineBoardComponent>? machineBoard)
{
Dictionary<string, int> cost = new();
Dictionary<ProtoId<MaterialPrototype>, int> baseCost;
if (machineBoard is not null)
{
cost = MachinePart.GetMachineBoardMaterialCost(machineBoard.Value, -1);
baseCost = entity.Comp.BaseMachineCost;
}
else
baseCost = entity.Comp.BaseComputerCost;
foreach (var (mat, amount) in baseCost)
{
cost.TryAdd(mat, 0);
cost[mat] -= amount;
}
return cost;
}
}