28 lines
764 B
C#
28 lines
764 B
C#
using Content.Shared.Guidebook;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Atmos.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class GasPressurePumpComponent : Component
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{
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[DataField, AutoNetworkedField]
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public bool Enabled = true;
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[DataField("inlet")]
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public string InletName = "inlet";
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[DataField("outlet")]
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public string OutletName = "outlet";
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[DataField, AutoNetworkedField]
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public float TargetPressure = Atmospherics.OneAtmosphere;
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/// <summary>
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/// Max pressure of the target gas (NOT relative to source).
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/// </summary>
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[DataField]
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[GuidebookData]
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public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
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}
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