Fix gas pressure pump prediction (#35865)
* ACTUALLY predict gas pumps * generic fake * aaaaaaaaaaaaa
This commit is contained in:
@@ -1,4 +1,3 @@
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using Content.Client.Atmos.UI;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Atmos.Piping.Binary.Components;
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@@ -15,7 +14,12 @@ public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
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private void OnPumpUpdate(Entity<GasPressurePumpComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (UserInterfaceSystem.TryGetOpenUi<GasPressurePumpBoundUserInterface>(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
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UpdateUi(ent);
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}
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protected override void UpdateUi(Entity<GasPressurePumpComponent> ent)
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{
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if (UserInterfaceSystem.TryGetOpenUi(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
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{
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bui.Update();
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}
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@@ -12,7 +12,7 @@ namespace Content.Client.Atmos.UI;
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/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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public sealed class GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
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{
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[ViewVariables]
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private const float MaxPressure = Atmospherics.MaxOutputPressure;
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@@ -20,10 +20,6 @@ public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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[ViewVariables]
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private GasPressurePumpWindow? _window;
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public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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@@ -35,7 +31,7 @@ public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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Update();
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}
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public void Update()
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public override void Update()
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{
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if (_window == null)
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return;
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@@ -52,7 +48,9 @@ public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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private void OnToggleStatusButtonPressed()
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{
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if (_window is null) return;
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if (_window is null)
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return;
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SendPredictedMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
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}
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@@ -1,7 +1,6 @@
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Atmos;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Atmos.UI
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@@ -3,6 +3,7 @@ using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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@@ -17,6 +18,7 @@ public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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public override void Initialize()
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{
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@@ -25,33 +27,33 @@ public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
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}
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private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceUpdateEvent args)
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private void OnPumpUpdated(Entity<GasPressurePumpComponent> ent, ref AtmosDeviceUpdateEvent args)
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{
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if (!pump.Enabled
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|| (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
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|| !_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
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if (!ent.Comp.Enabled
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|| !_power.IsPowered(ent)
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|| !_nodeContainer.TryGetNodes(ent.Owner, ent.Comp.InletName, ent.Comp.OutletName, out PipeNode? inlet, out PipeNode? outlet))
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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_ambientSoundSystem.SetAmbience(ent, false);
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return;
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}
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var outputStartingPressure = outlet.Air.Pressure;
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if (outputStartingPressure >= pump.TargetPressure)
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if (outputStartingPressure >= ent.Comp.TargetPressure)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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_ambientSoundSystem.SetAmbience(ent, false);
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return; // No need to pump gas if target has been reached.
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}
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if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
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{
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// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
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var pressureDelta = pump.TargetPressure - outputStartingPressure;
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var pressureDelta = ent.Comp.TargetPressure - outputStartingPressure;
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var transferMoles = (pressureDelta * outlet.Air.Volume) / (inlet.Air.Temperature * Atmospherics.R);
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var removed = inlet.Air.Remove(transferMoles);
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_atmosphereSystem.Merge(outlet.Air, removed);
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_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
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_ambientSoundSystem.SetAmbience(ent, removed.TotalMoles > 0f);
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}
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}
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}
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Atmos.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
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public sealed partial class GasPressurePumpComponent : Component
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{
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[DataField, AutoNetworkedField]
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@@ -5,18 +5,15 @@ using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Components;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Content.Shared.Power.Components;
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using Content.Shared.Power.EntitySystems;
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using Content.Shared.UserInterface;
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namespace Content.Shared.Atmos.EntitySystems;
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public abstract class SharedGasPressurePumpSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPowerReceiverSystem _receiver = default!;
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[Dependency] protected readonly SharedUserInterfaceSystem UserInterfaceSystem = default!;
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@@ -36,62 +33,71 @@ public abstract class SharedGasPressurePumpSystem : EntitySystem
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SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, GasPressurePumpComponent pump, ExaminedEvent args)
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private void OnExamined(Entity<GasPressurePumpComponent> ent, ref ExaminedEvent args)
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{
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if (!Transform(uid).Anchored)
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if (!Transform(ent).Anchored)
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return;
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if (Loc.TryGetString("gas-pressure-pump-system-examined", out var str,
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if (Loc.TryGetString("gas-pressure-pump-system-examined",
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out var str,
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("statusColor", "lightblue"), // TODO: change with pressure?
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("pressure", pump.TargetPressure)
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("pressure", ent.Comp.TargetPressure)
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))
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{
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args.PushMarkup(str);
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}
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}
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private void OnInit(EntityUid uid, GasPressurePumpComponent pump, ComponentInit args)
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private void OnInit(Entity<GasPressurePumpComponent> ent, ref ComponentInit args)
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{
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UpdateAppearance(uid, pump);
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UpdateAppearance(ent);
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}
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private void OnPowerChanged(EntityUid uid, GasPressurePumpComponent component, ref PowerChangedEvent args)
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private void OnPowerChanged(Entity<GasPressurePumpComponent> ent, ref PowerChangedEvent args)
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{
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UpdateAppearance(uid, component);
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UpdateAppearance(ent);
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}
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private void UpdateAppearance(EntityUid uid, GasPressurePumpComponent? pump = null, AppearanceComponent? appearance = null)
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private void UpdateAppearance(Entity<GasPressurePumpComponent, AppearanceComponent?> ent)
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{
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if (!Resolve(uid, ref pump, ref appearance, false))
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if (!Resolve(ent, ref ent.Comp2, false))
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return;
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var pumpOn = pump.Enabled && _receiver.IsPowered(uid);
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Appearance.SetData(uid, PumpVisuals.Enabled, pumpOn, appearance);
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var pumpOn = ent.Comp1.Enabled && _receiver.IsPowered(ent.Owner);
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_appearance.SetData(ent, PumpVisuals.Enabled, pumpOn, ent.Comp2);
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}
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private void OnToggleStatusMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpToggleStatusMessage args)
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private void OnToggleStatusMessage(Entity<GasPressurePumpComponent> ent, ref GasPressurePumpToggleStatusMessage args)
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{
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pump.Enabled = args.Enabled;
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_adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
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Dirty(uid, pump);
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UpdateAppearance(uid, pump);
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ent.Comp.Enabled = args.Enabled;
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_adminLogger.Add(LogType.AtmosPowerChanged,
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LogImpact.Medium,
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$"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(ent):device} to {args.Enabled}");
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Dirty(ent);
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UpdateAppearance(ent);
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UpdateUi(ent);
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}
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private void OnOutputPressureChangeMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpChangeOutputPressureMessage args)
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private void OnOutputPressureChangeMessage(Entity<GasPressurePumpComponent> ent, ref GasPressurePumpChangeOutputPressureMessage args)
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{
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pump.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
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_adminLogger.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Actor):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
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Dirty(uid, pump);
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ent.Comp.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
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_adminLogger.Add(LogType.AtmosPressureChanged,
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LogImpact.Medium,
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$"{ToPrettyString(args.Actor):player} set the pressure on {ToPrettyString(ent):device} to {args.Pressure}kPa");
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Dirty(ent);
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UpdateUi(ent);
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}
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private void OnPumpLeaveAtmosphere(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceDisabledEvent args)
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private void OnPumpLeaveAtmosphere(Entity<GasPressurePumpComponent> ent, ref AtmosDeviceDisabledEvent args)
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{
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pump.Enabled = false;
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Dirty(uid, pump);
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UpdateAppearance(uid, pump);
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ent.Comp.Enabled = false;
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Dirty(ent);
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UpdateAppearance(ent);
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UserInterfaceSystem.CloseUi(uid, GasPressurePumpUiKey.Key);
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UserInterfaceSystem.CloseUi(ent.Owner, GasPressurePumpUiKey.Key);
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}
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protected virtual void UpdateUi(Entity<GasPressurePumpComponent> ent)
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{
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}
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}
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