Files
tbd-station-14/Content.Server/Worldgen/Components/WorldControllerComponent.cs

26 lines
891 B
C#

using Content.Server.Worldgen.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Worldgen.Components;
/// <summary>
/// This is used for controlling overall world loading, containing an index of all chunks in the map.
/// </summary>
[RegisterComponent]
[Access(typeof(WorldControllerSystem))]
public sealed partial class WorldControllerComponent : Component
{
/// <summary>
/// The prototype to use for chunks on this world map.
/// </summary>
[DataField("chunkProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ChunkProto = "WorldChunk";
/// <summary>
/// An index of chunks owned by the controller.
/// </summary>
[DataField("chunks")] public Dictionary<Vector2i, EntityUid> Chunks = new();
}