Files
tbd-station-14/Content.Client/Chemistry/Visualizers/FoamVisualizerSystem.cs
Tayrtahn 818d047449 Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00

83 lines
2.7 KiB
C#

using Content.Shared.Chemistry.Components;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Chemistry.Visualizers;
/// <summary>
/// The system responsible for ensuring <see cref="FoamVisualsComponent"/> plays the animation it's meant to when the foam dissolves.
/// </summary>
public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent>
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FoamVisualsComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<FoamVisualsComponent, AnimationCompletedEvent>(OnAnimationComplete);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var query = EntityQueryEnumerator<FoamVisualsComponent, SmokeComponent>();
while (query.MoveNext(out var uid, out var comp, out var smoke))
{
if (_timing.CurTime < comp.StartTime + TimeSpan.FromSeconds(smoke.Duration) - TimeSpan.FromSeconds(comp.AnimationTime))
continue;
// Despawn animation.
if (TryComp(uid, out AnimationPlayerComponent? animPlayer)
&& !AnimationSystem.HasRunningAnimation(uid, animPlayer, FoamVisualsComponent.AnimationKey))
{
AnimationSystem.Play((uid, animPlayer), comp.Animation, FoamVisualsComponent.AnimationKey);
}
}
}
/// <summary>
/// Generates the animation used by foam visuals when the foam dissolves.
/// </summary>
private void OnComponentInit(EntityUid uid, FoamVisualsComponent comp, ComponentInit args)
{
comp.StartTime = _timing.CurTime;
comp.Animation = new Animation
{
Length = TimeSpan.FromSeconds(comp.AnimationTime),
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = FoamVisualLayers.Base,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(comp.AnimationState, 0f)
}
}
}
};
}
private void OnAnimationComplete(EntityUid uid, FoamVisualsComponent component, AnimationCompletedEvent args)
{
if (args.Key != FoamVisualsComponent.AnimationKey)
return;
if (TryComp<SpriteComponent>(uid, out var sprite))
_sprite.SetVisible((uid, sprite), false);
}
}
public enum FoamVisualLayers : byte
{
Base
}