Files
tbd-station-14/Content.Client/Cargo/Systems/CargoSystem.Telepad.cs
Tayrtahn 818d047449 Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00

107 lines
3.4 KiB
C#

using Content.Shared.Cargo;
using Content.Shared.Cargo.Components;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
namespace Content.Client.Cargo.Systems;
public sealed partial class CargoSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
private static readonly Animation CargoTelepadBeamAnimation = new()
{
Length = TimeSpan.FromSeconds(0.5),
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = CargoTelepadLayers.Beam,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("beam"), 0f)
}
}
}
};
private static readonly Animation CargoTelepadIdleAnimation = new()
{
Length = TimeSpan.FromSeconds(0.8),
AnimationTracks =
{
new AnimationTrackSpriteFlick
{
LayerKey = CargoTelepadLayers.Beam,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("idle"), 0f)
}
}
}
};
private const string TelepadBeamKey = "cargo-telepad-beam";
private const string TelepadIdleKey = "cargo-telepad-idle";
private void InitializeCargoTelepad()
{
SubscribeLocalEvent<CargoTelepadComponent, AppearanceChangeEvent>(OnCargoAppChange);
SubscribeLocalEvent<CargoTelepadComponent, AnimationCompletedEvent>(OnCargoAnimComplete);
}
private void OnCargoAppChange(EntityUid uid, CargoTelepadComponent component, ref AppearanceChangeEvent args)
{
OnChangeData(uid, args.Sprite);
}
private void OnCargoAnimComplete(EntityUid uid, CargoTelepadComponent component, AnimationCompletedEvent args)
{
OnChangeData(uid);
}
private void OnChangeData(EntityUid uid, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref sprite))
return;
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
return;
_appearance.TryGetData<CargoTelepadState?>(uid, CargoTelepadVisuals.State, out var state);
switch (state)
{
case CargoTelepadState.Teleporting:
_player.Stop((uid, player), TelepadIdleKey);
if (!_player.HasRunningAnimation(uid, TelepadBeamKey))
_player.Play((uid, player), CargoTelepadBeamAnimation, TelepadBeamKey);
break;
case CargoTelepadState.Unpowered:
_sprite.LayerSetVisible((uid, sprite), CargoTelepadLayers.Beam, false);
_player.Stop(uid, player, TelepadBeamKey);
_player.Stop(uid, player, TelepadIdleKey);
break;
default:
_sprite.LayerSetVisible((uid, sprite), CargoTelepadLayers.Beam, true);
if (_player.HasRunningAnimation(uid, player, TelepadIdleKey) ||
_player.HasRunningAnimation(uid, player, TelepadBeamKey))
return;
_player.Play((uid, player), CargoTelepadIdleAnimation, TelepadIdleKey);
break;
}
}
[UsedImplicitly]
private enum CargoTelepadLayers : byte
{
Base = 0,
Beam = 1,
}
}