Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/DoAfter/DoAfter.cs
metalgearsloth 65a9a09049 Add post-checks for do_after (#1940)
* Add post-checks for do_after

So you can do InRangeUnobstructed or whatever at the end.

Individual components should do their own check upfront to avoid the state ever being sent. I added a pre-made function for people to do InRangeUnobstructed.

* Woops imports

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-29 13:35:03 +02:00

5.5 KiB