Files
tbd-station-14/Content.Server/Storage/EntitySystems/StorageSystem.cs
2025-09-25 23:33:28 +02:00

35 lines
1.3 KiB
C#

using Content.Shared.Explosion;
using Content.Shared.Hands;
using Content.Shared.Storage;
using Content.Shared.Storage.Components;
using Content.Shared.Storage.EntitySystems;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Storage.EntitySystems;
public sealed partial class StorageSystem : SharedStorageSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StorageComponent, BeforeExplodeEvent>(OnExploded);
SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
}
private void OnExploded(Entity<StorageComponent> ent, ref BeforeExplodeEvent args)
{
args.Contents.AddRange(ent.Comp.Container.ContainedEntities);
}
/// <inheritdoc />
public override void PlayPickupAnimation(EntityUid uid, EntityCoordinates initialCoordinates, EntityCoordinates finalCoordinates,
Angle initialRotation, EntityUid? user = null)
{
var filter = Filter.Pvs(uid).RemoveWhereAttachedEntity(e => e == user);
RaiseNetworkEvent(new PickupAnimationEvent(GetNetEntity(uid), GetNetCoordinates(initialCoordinates), GetNetCoordinates(finalCoordinates), initialRotation), filter);
}
}