using Content.Shared.Explosion; using Content.Shared.Hands; using Content.Shared.Storage; using Content.Shared.Storage.Components; using Content.Shared.Storage.EntitySystems; using Robust.Shared.Map; using Robust.Shared.Player; using Robust.Shared.Prototypes; namespace Content.Server.Storage.EntitySystems; public sealed partial class StorageSystem : SharedStorageSystem { [Dependency] private readonly IPrototypeManager _prototype = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnExploded); SubscribeLocalEvent(OnStorageFillMapInit); } private void OnExploded(Entity ent, ref BeforeExplodeEvent args) { args.Contents.AddRange(ent.Comp.Container.ContainedEntities); } /// public override void PlayPickupAnimation(EntityUid uid, EntityCoordinates initialCoordinates, EntityCoordinates finalCoordinates, Angle initialRotation, EntityUid? user = null) { var filter = Filter.Pvs(uid).RemoveWhereAttachedEntity(e => e == user); RaiseNetworkEvent(new PickupAnimationEvent(GetNetEntity(uid), GetNetCoordinates(initialCoordinates), GetNetCoordinates(finalCoordinates), initialRotation), filter); } }