92 lines
3.4 KiB
C#
92 lines
3.4 KiB
C#
using Content.Shared.APC;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Power.APC
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{
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public sealed class ApcVisualizer : AppearanceVisualizer
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{
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public static readonly Color LackColor = Color.FromHex("#d1332e");
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public static readonly Color ChargingColor = Color.FromHex("#2e8ad1");
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public static readonly Color FullColor = Color.FromHex("#3db83b");
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public static readonly Color EmagColor = Color.FromHex("#1f48d6");
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[UsedImplicitly]
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public override void InitializeEntity(EntityUid entity)
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{
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base.InitializeEntity(entity);
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var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(entity);
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sprite.LayerMapSet(Layers.ChargeState, sprite.AddLayerState("apco3-0"));
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sprite.LayerSetShader(Layers.ChargeState, "unshaded");
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sprite.LayerMapSet(Layers.Lock, sprite.AddLayerState("apcox-0"));
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sprite.LayerSetShader(Layers.Lock, "unshaded");
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sprite.LayerMapSet(Layers.Equipment, sprite.AddLayerState("apco0-3"));
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sprite.LayerSetShader(Layers.Equipment, "unshaded");
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sprite.LayerMapSet(Layers.Lighting, sprite.AddLayerState("apco1-3"));
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sprite.LayerSetShader(Layers.Lighting, "unshaded");
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sprite.LayerMapSet(Layers.Environment, sprite.AddLayerState("apco2-3"));
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sprite.LayerSetShader(Layers.Environment, "unshaded");
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var ent = IoCManager.Resolve<IEntityManager>();
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var sprite = ent.GetComponent<ISpriteComponent>(component.Owner);
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if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var state))
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{
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switch (state)
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{
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case ApcChargeState.Lack:
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sprite.LayerSetState(Layers.ChargeState, "apco3-0");
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break;
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case ApcChargeState.Charging:
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sprite.LayerSetState(Layers.ChargeState, "apco3-1");
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break;
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case ApcChargeState.Full:
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sprite.LayerSetState(Layers.ChargeState, "apco3-2");
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break;
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case ApcChargeState.Emag:
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sprite.LayerSetState(Layers.ChargeState, "emag-unlit");
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break;
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}
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if (ent.TryGetComponent(component.Owner, out SharedPointLightComponent? light))
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{
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light.Color = state switch
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{
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ApcChargeState.Lack => LackColor,
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ApcChargeState.Charging => ChargingColor,
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ApcChargeState.Full => FullColor,
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ApcChargeState.Emag => EmagColor,
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_ => LackColor
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};
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}
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}
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else
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{
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sprite.LayerSetState(Layers.ChargeState, "apco3-0");
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}
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}
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enum Layers : byte
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{
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ChargeState,
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Lock,
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Equipment,
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Lighting,
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Environment,
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}
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}
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}
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