36 lines
969 B
C#
36 lines
969 B
C#
using Content.Shared.Lock;
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using Content.Shared.Trigger.Components.Effects;
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namespace Content.Shared.Trigger.Systems;
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public sealed class LockOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly LockSystem _lock = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LockOnTriggerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnTrigger(Entity<LockOnTriggerComponent> ent, ref TriggerEvent args)
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{
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if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
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return;
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switch (ent.Comp.LockOnTrigger)
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{
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case LockAction.Lock:
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_lock.Lock(ent.Owner, args.User);
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break;
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case LockAction.Unlock:
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_lock.Unlock(ent, args.User);
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break;
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case LockAction.Toggle:
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_lock.ToggleLock(ent, args.User);
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break;
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}
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}
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}
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