using Content.Shared.Lock; using Content.Shared.Trigger.Components.Effects; namespace Content.Shared.Trigger.Systems; public sealed class LockOnTriggerSystem : EntitySystem { [Dependency] private readonly LockSystem _lock = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnTrigger); } private void OnTrigger(Entity ent, ref TriggerEvent args) { if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key)) return; switch (ent.Comp.LockOnTrigger) { case LockAction.Lock: _lock.Lock(ent.Owner, args.User); break; case LockAction.Unlock: _lock.Unlock(ent, args.User); break; case LockAction.Toggle: _lock.ToggleLock(ent, args.User); break; } } }