Files
tbd-station-14/Content.Shared/Trigger/Components/Effects/LockOnTriggerComponent.cs

20 lines
472 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Trigger.Components.Effects;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class LockOnTriggerComponent : BaseXOnTriggerComponent
{
[DataField, AutoNetworkedField]
public LockAction LockOnTrigger = LockAction.Toggle;
}
[Serializable, NetSerializable]
public enum LockAction
{
Lock = 0,
Unlock = 1,
Toggle = 2,
}